I am split between two different research areas that intrigue me to no end. The first of which still lies within the realm of YouTube. I think that there is a lack of conversation about community. There has been plenty of conversation about the users that upload videos and amass hundreds of thousands of subscribers, but rather the community of the passive contributors, or those who subscribe and comment, and the culture they cultivate, and how that differs from the other subscriber bases that exist. This deals largely with place and culture.
The other area of interest that i have is in the world of video games. I had mentioned at the beginning of the quarter i am interested in the anxieties people experience when interfacing with technology. This can happen at two extremes: the technophobe, or the separation anxiety individuals experience when cut off from their technology. How this ties into video games is that video game addiction is starting to creep up as a viable threat for a lot of individuals, and what implications that has had on the industry, as well as the end user. (like games having to include disclaimers about responsibility to real life, and the health repercussions of the user)
Literally i have done little to no academic research on either of these subjects but i feel they can tie really well into what we are learning in class.
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